Coming Soon: Gravity Lane

 

Instead of drawing a random image that somehow fits the theme of my next blog post, I created a video game instead. A few months ago I realized that static images are no longer enough to satisfy my creative needs. Around the same time I stumbled across a good place in Colombia to be very productive and couldn’t resist using my graphics tablet, MIDI keyboard and Laptop to create Gravity Lane, a unique six degrees-of-freedom racing game. It is, indeed, the first actual gravity racer. The only way to move around is to create little black holes in your vicinity, pulling you closer (how cute!). Since there is no up and down, the race-in-reverse feature of common racing games is already included. Right now, a few teaser screenshots and a short gameplay trailer should give you, dear reader, a short glimpse of what there is to come.

InwardBiasCurveRacing

GravityLaneStartRace
I like bright colors … and deserts.
GravityLaneMainMenu
People are usually impatient so the “Training” button in Gravity Lane’s main menu is huge.
GravityLaneRingBackwards
Flying backwards is necessary because there is no brake.
GravityLaneDemoMenu
And I like contrast! The menu is less loud and bright at the same time, letting you relax a bit.

InwardBiasSun

 

During the next months, a bunch of posts will pile up here, mainly about the final release and all related topics like: Game Development, Game Design and random reflections about Latin America. I am really having a good time here!

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